![blue nugroho al Twitter: "we see PS5 VRS truth same to PS5 RT thing Cerny never said intersect rate but ray/BVH traversal rate luckily RDNA2 also bottlenecked by it, as traverse still blue nugroho al Twitter: "we see PS5 VRS truth same to PS5 RT thing Cerny never said intersect rate but ray/BVH traversal rate luckily RDNA2 also bottlenecked by it, as traverse still](https://pbs.twimg.com/media/EupOApVVoAU8Opn.png)
blue nugroho al Twitter: "we see PS5 VRS truth same to PS5 RT thing Cerny never said intersect rate but ray/BVH traversal rate luckily RDNA2 also bottlenecked by it, as traverse still
DEE on Twitter: "Once again Sony can't use MS VRS it is indeed patented until 2037 lmao. OpenGL, Vulkan VRS code does not exist on AMD GPUs only Nvidia. Last I checked
![DEE on Twitter: "Update: VRS was not confirmed for PS5 after all. Geometry engine= Mesh shading. Digital Foundry Confirms GE/Mesh shading and VRS is the best Technique that the Xbox Series X DEE on Twitter: "Update: VRS was not confirmed for PS5 after all. Geometry engine= Mesh shading. Digital Foundry Confirms GE/Mesh shading and VRS is the best Technique that the Xbox Series X](https://pbs.twimg.com/media/EVb0I-NWkAE1NqI.jpg:large)
DEE on Twitter: "Update: VRS was not confirmed for PS5 after all. Geometry engine= Mesh shading. Digital Foundry Confirms GE/Mesh shading and VRS is the best Technique that the Xbox Series X
LeviathanGamer on Twitter: "@Hh17176630 @dars82 @StraightupIazy @UFCxPlayStation @whoisjemmi @threejackdaws_ @danta5555 @JustAnLED @Michael38794809 Well current gen uses Compute Shaders for VRS. Primitive Shaders are Compute Shaders that eliminate ...
![RedGamingTech on Twitter: "There's a lot of confusion regarding the #PS5 and VRS. I want to make it clear - the PS5 DOES support VRS. Geometry Engine doesn't = no VRS. VRS RedGamingTech on Twitter: "There's a lot of confusion regarding the #PS5 and VRS. I want to make it clear - the PS5 DOES support VRS. Geometry Engine doesn't = no VRS. VRS](https://pbs.twimg.com/media/EVfde6OWAAgN_CS.jpg)