![Rinnegatamante on Twitter: "Some UI rework adding showing of some info related to selected rom as well as box arts (Required Resources folder from PSP build of Daedalus X64 to show box Rinnegatamante on Twitter: "Some UI rework adding showing of some info related to selected rom as well as box arts (Required Resources folder from PSP build of Daedalus X64 to show box](https://pbs.twimg.com/media/EXgIZEzXQAEnpbF.jpg)
Rinnegatamante on Twitter: "Some UI rework adding showing of some info related to selected rom as well as box arts (Required Resources folder from PSP build of Daedalus X64 to show box
![Rinnegatamante on Twitter: "Spent some hours non stop adapting sceGu texture combiner + color adjuster code from Daedalus X64 PSP codebase to Vita one. Now renderer has way less glitches. Here's some Rinnegatamante on Twitter: "Spent some hours non stop adapting sceGu texture combiner + color adjuster code from Daedalus X64 PSP codebase to Vita one. Now renderer has way less glitches. Here's some](https://pbs.twimg.com/media/EVqTgwpXkAIkf2o.jpg)
Rinnegatamante on Twitter: "Spent some hours non stop adapting sceGu texture combiner + color adjuster code from Daedalus X64 PSP codebase to Vita one. Now renderer has way less glitches. Here's some
![N64 Emulation: MasterFeizz releases ARMv6 dynarec version of DaedalusX64 for the 3DS & ports it to the Vita version - Mario Kart 64 & Super Mario 64 are now effectively playable on N64 Emulation: MasterFeizz releases ARMv6 dynarec version of DaedalusX64 for the 3DS & ports it to the Vita version - Mario Kart 64 & Super Mario 64 are now effectively playable on](https://wololo.net/wagic/wp-content/uploads/2020/04/vitaN64A.jpg)